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feat(subagents): support per-subagent skill loading and custom subagent types (#2253)
* feat(subagents): support per-subagent skill loading and custom subagent types (#2230) Add per-subagent skill configuration and custom subagent type registration, aligned with Codex's role-based config layering and per-session skill injection. Backend: - SubagentConfig gains `skills` field (None=all, []=none, list=whitelist) - New CustomSubagentConfig for user-defined subagent types in config.yaml - SubagentsAppConfig gains `custom_agents` section and `get_skills_for()` - Registry resolves custom agents with three-layer config precedence - SubagentExecutor loads skills per-session as conversation items (Codex pattern) - task_tool no longer appends skills to system_prompt - Lead agent system prompt dynamically lists all registered subagent types - setup_agent tool accepts optional skills parameter - Gateway agents API transparently passes skills in CRUD operations Frontend: - Agent/CreateAgentRequest/UpdateAgentRequest types include skills field - Agent card displays skills as badges alongside tool_groups Config: - config.example.yaml documents custom_agents and per-agent skills override Tests: - 40 new tests covering all skill config, custom agents, and registry logic - Existing tests updated for new get_skills_prompt_section signature Closes #2230 * fix: address review feedback on skills PR - Remove stale get_skills_prompt_section monkeypatches from test_task_tool_core_logic.py (task_tool no longer imports this function after skill injection moved to executor) - Add key prefixes (tg:/sk:) to agent-card badges to prevent React key collisions between tool_groups and skills * fix(ci): resolve lint and test failures - Format agent-card.tsx with prettier (lint-frontend) - Remove stale "Skills Appendix" system_prompt assertion — skills are now loaded per-session by SubagentExecutor, not appended to system_prompt * fix(ci): sort imports in test_subagent_skills_config.py (ruff I001) * fix(ci): use nullish coalescing in agent-card badge condition (eslint) * fix: address review feedback on skills PR - Use model_fields_set in AgentUpdateRequest to distinguish "field omitted" from "explicitly set to null" — fixes skills=None ambiguity where None means "inherit all" but was treated as "don't change" - Move lazy import of get_subagent_config outside loop in _build_available_subagents_description to avoid repeated import overhead --------- Co-authored-by: Willem Jiang <willem.jiang@gmail.com>
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@@ -13,6 +13,8 @@ class SubagentConfig:
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system_prompt: The system prompt that guides the subagent's behavior.
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tools: Optional list of tool names to allow. If None, inherits all tools.
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disallowed_tools: Optional list of tool names to deny.
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skills: Optional list of skill names to load. If None, inherits all enabled skills.
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If an empty list, no skills are loaded.
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model: Model to use - 'inherit' uses parent's model.
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max_turns: Maximum number of agent turns before stopping.
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timeout_seconds: Maximum execution time in seconds (default: 900 = 15 minutes).
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@@ -23,6 +25,7 @@ class SubagentConfig:
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system_prompt: str
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tools: list[str] | None = None
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disallowed_tools: list[str] | None = field(default_factory=lambda: ["task"])
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skills: list[str] | None = None
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model: str = "inherit"
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max_turns: int = 50
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timeout_seconds: int = 900
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