Implement skill self-evolution and skill_manage flow (#1874)

* chore: ignore .worktrees directory

* Add skill_manage self-evolution flow

* Fix CI regressions for skill_manage

* Address PR review feedback for skill evolution

* fix(skill-evolution): preserve history on delete

* fix(skill-evolution): tighten scanner fallbacks

* docs: add skill_manage e2e evidence screenshot

* fix(skill-manage): avoid blocking fs ops in session runtime

---------

Co-authored-by: Willem Jiang <willem.jiang@gmail.com>
This commit is contained in:
DanielWalnut
2026-04-06 22:07:11 +08:00
committed by GitHub
parent 055e4df049
commit 888f7bfb9d
20 changed files with 1164 additions and 59 deletions
@@ -1,5 +1,6 @@
import logging
from datetime import datetime
from functools import lru_cache
from deerflow.config.agents_config import load_agent_soul
from deerflow.skills import load_skills
@@ -16,6 +17,30 @@ def _get_enabled_skills():
return []
def _skill_mutability_label(category: str) -> str:
return "[custom, editable]" if category == "custom" else "[built-in]"
def clear_skills_system_prompt_cache() -> None:
_get_cached_skills_prompt_section.cache_clear()
def _build_skill_evolution_section(skill_evolution_enabled: bool) -> str:
if not skill_evolution_enabled:
return ""
return """
## Skill Self-Evolution
After completing a task, consider creating or updating a skill when:
- The task required 5+ tool calls to resolve
- You overcame non-obvious errors or pitfalls
- The user corrected your approach and the corrected version worked
- You discovered a non-trivial, recurring workflow
If you used a skill and encountered issues not covered by it, patch it immediately.
Prefer patch over edit. Before creating a new skill, confirm with the user first.
Skip simple one-off tasks.
"""
def _build_subagent_section(max_concurrent: int) -> str:
"""Build the subagent system prompt section with dynamic concurrency limit.
@@ -388,37 +413,21 @@ def _get_memory_context(agent_name: str | None = None) -> str:
return ""
def get_skills_prompt_section(available_skills: set[str] | None = None) -> str:
"""Generate the skills prompt section with available skills list.
Returns the <skill_system>...</skill_system> block listing all enabled skills,
suitable for injection into any agent's system prompt.
"""
skills = _get_enabled_skills()
try:
from deerflow.config import get_app_config
config = get_app_config()
container_base_path = config.skills.container_path
except Exception:
container_base_path = "/mnt/skills"
if not skills:
return ""
if available_skills is not None:
skills = [skill for skill in skills if skill.name in available_skills]
# Check again after filtering
if not skills:
return ""
skill_items = "\n".join(
f" <skill>\n <name>{skill.name}</name>\n <description>{skill.description}</description>\n <location>{skill.get_container_file_path(container_base_path)}</location>\n </skill>" for skill in skills
)
skills_list = f"<available_skills>\n{skill_items}\n</available_skills>"
@lru_cache(maxsize=32)
def _get_cached_skills_prompt_section(
skill_signature: tuple[tuple[str, str, str, str], ...],
available_skills_key: tuple[str, ...] | None,
container_base_path: str,
skill_evolution_section: str,
) -> str:
filtered = [(name, description, category, location) for name, description, category, location in skill_signature if available_skills_key is None or name in available_skills_key]
skills_list = ""
if filtered:
skill_items = "\n".join(
f" <skill>\n <name>{name}</name>\n <description>{description} {_skill_mutability_label(category)}</description>\n <location>{location}</location>\n </skill>"
for name, description, category, location in filtered
)
skills_list = f"<available_skills>\n{skill_items}\n</available_skills>"
return f"""<skill_system>
You have access to skills that provide optimized workflows for specific tasks. Each skill contains best practices, frameworks, and references to additional resources.
@@ -430,12 +439,40 @@ You have access to skills that provide optimized workflows for specific tasks. E
5. Follow the skill's instructions precisely
**Skills are located at:** {container_base_path}
{skill_evolution_section}
{skills_list}
</skill_system>"""
def get_skills_prompt_section(available_skills: set[str] | None = None) -> str:
"""Generate the skills prompt section with available skills list."""
skills = _get_enabled_skills()
try:
from deerflow.config import get_app_config
config = get_app_config()
container_base_path = config.skills.container_path
skill_evolution_enabled = config.skill_evolution.enabled
except Exception:
container_base_path = "/mnt/skills"
skill_evolution_enabled = False
if not skills and not skill_evolution_enabled:
return ""
if available_skills is not None and not any(skill.name in available_skills for skill in skills):
return ""
skill_signature = tuple((skill.name, skill.description, skill.category, skill.get_container_file_path(container_base_path)) for skill in skills)
available_key = tuple(sorted(available_skills)) if available_skills is not None else None
if not skill_signature and available_key is not None:
return ""
skill_evolution_section = _build_skill_evolution_section(skill_evolution_enabled)
return _get_cached_skills_prompt_section(skill_signature, available_key, container_base_path, skill_evolution_section)
def get_agent_soul(agent_name: str | None) -> str:
# Append SOUL.md (agent personality) if present
soul = load_agent_soul(agent_name)