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Implement skill self-evolution and skill_manage flow (#1874)
* chore: ignore .worktrees directory * Add skill_manage self-evolution flow * Fix CI regressions for skill_manage * Address PR review feedback for skill evolution * fix(skill-evolution): preserve history on delete * fix(skill-evolution): tighten scanner fallbacks * docs: add skill_manage e2e evidence screenshot * fix(skill-manage): avoid blocking fs ops in session runtime --------- Co-authored-by: Willem Jiang <willem.jiang@gmail.com>
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@@ -1,5 +1,6 @@
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import logging
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from datetime import datetime
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from functools import lru_cache
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from deerflow.config.agents_config import load_agent_soul
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from deerflow.skills import load_skills
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@@ -16,6 +17,30 @@ def _get_enabled_skills():
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return []
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def _skill_mutability_label(category: str) -> str:
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return "[custom, editable]" if category == "custom" else "[built-in]"
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def clear_skills_system_prompt_cache() -> None:
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_get_cached_skills_prompt_section.cache_clear()
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def _build_skill_evolution_section(skill_evolution_enabled: bool) -> str:
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if not skill_evolution_enabled:
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return ""
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return """
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## Skill Self-Evolution
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After completing a task, consider creating or updating a skill when:
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- The task required 5+ tool calls to resolve
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- You overcame non-obvious errors or pitfalls
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- The user corrected your approach and the corrected version worked
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- You discovered a non-trivial, recurring workflow
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If you used a skill and encountered issues not covered by it, patch it immediately.
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Prefer patch over edit. Before creating a new skill, confirm with the user first.
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Skip simple one-off tasks.
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"""
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def _build_subagent_section(max_concurrent: int) -> str:
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"""Build the subagent system prompt section with dynamic concurrency limit.
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@@ -388,37 +413,21 @@ def _get_memory_context(agent_name: str | None = None) -> str:
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return ""
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def get_skills_prompt_section(available_skills: set[str] | None = None) -> str:
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"""Generate the skills prompt section with available skills list.
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Returns the <skill_system>...</skill_system> block listing all enabled skills,
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suitable for injection into any agent's system prompt.
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"""
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skills = _get_enabled_skills()
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try:
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from deerflow.config import get_app_config
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config = get_app_config()
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container_base_path = config.skills.container_path
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except Exception:
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container_base_path = "/mnt/skills"
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if not skills:
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return ""
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if available_skills is not None:
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skills = [skill for skill in skills if skill.name in available_skills]
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# Check again after filtering
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if not skills:
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return ""
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skill_items = "\n".join(
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f" <skill>\n <name>{skill.name}</name>\n <description>{skill.description}</description>\n <location>{skill.get_container_file_path(container_base_path)}</location>\n </skill>" for skill in skills
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)
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skills_list = f"<available_skills>\n{skill_items}\n</available_skills>"
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@lru_cache(maxsize=32)
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def _get_cached_skills_prompt_section(
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skill_signature: tuple[tuple[str, str, str, str], ...],
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available_skills_key: tuple[str, ...] | None,
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container_base_path: str,
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skill_evolution_section: str,
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) -> str:
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filtered = [(name, description, category, location) for name, description, category, location in skill_signature if available_skills_key is None or name in available_skills_key]
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skills_list = ""
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if filtered:
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skill_items = "\n".join(
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f" <skill>\n <name>{name}</name>\n <description>{description} {_skill_mutability_label(category)}</description>\n <location>{location}</location>\n </skill>"
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for name, description, category, location in filtered
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)
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skills_list = f"<available_skills>\n{skill_items}\n</available_skills>"
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return f"""<skill_system>
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You have access to skills that provide optimized workflows for specific tasks. Each skill contains best practices, frameworks, and references to additional resources.
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@@ -430,12 +439,40 @@ You have access to skills that provide optimized workflows for specific tasks. E
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5. Follow the skill's instructions precisely
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**Skills are located at:** {container_base_path}
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{skill_evolution_section}
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{skills_list}
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</skill_system>"""
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def get_skills_prompt_section(available_skills: set[str] | None = None) -> str:
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"""Generate the skills prompt section with available skills list."""
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skills = _get_enabled_skills()
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try:
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from deerflow.config import get_app_config
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config = get_app_config()
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container_base_path = config.skills.container_path
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skill_evolution_enabled = config.skill_evolution.enabled
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except Exception:
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container_base_path = "/mnt/skills"
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skill_evolution_enabled = False
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if not skills and not skill_evolution_enabled:
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return ""
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if available_skills is not None and not any(skill.name in available_skills for skill in skills):
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return ""
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skill_signature = tuple((skill.name, skill.description, skill.category, skill.get_container_file_path(container_base_path)) for skill in skills)
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available_key = tuple(sorted(available_skills)) if available_skills is not None else None
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if not skill_signature and available_key is not None:
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return ""
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skill_evolution_section = _build_skill_evolution_section(skill_evolution_enabled)
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return _get_cached_skills_prompt_section(skill_signature, available_key, container_base_path, skill_evolution_section)
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def get_agent_soul(agent_name: str | None) -> str:
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# Append SOUL.md (agent personality) if present
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soul = load_agent_soul(agent_name)
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