# AGENTS.md ## Project XiaoZhi is an ESP-IDF C/C++ voice-assistant firmware supporting many chips, boards, displays, audio devices, and network transports. A build selects exactly one board implementation. Use ESP-IDF v6.0.2 when possible. IDF 5.5.x is retained only for documented legacy boards. ## Architecture - `main/application.*`: main event loop, protocol lifecycle, and high-level behavior. - `main/device_state_machine.*`: legal runtime state transitions. - `main/boards/common/`: board interfaces and reusable hardware/network helpers. - `main/boards/**/`: board-specific pins, initialization, and build variants. - `main/audio/`: codecs, audio tasks, engines, wake words, and queues. - `main/protocols/`: transport-neutral API plus WebSocket and MQTT/UDP. - `main/display/` and `main/led/`: reusable UI implementations. - `main/mcp_server.*`: common device-side MCP tools and dispatch. - `main/Kconfig.projbuild`: board and feature configuration. - `main/CMakeLists.txt`: source, board, locale, font, and asset selection. - `scripts/release.py`: canonical board/variant build entry point. Read the closest existing implementation before adding a new one. Prefer the narrowest owning layer; do not put board-specific behavior into core modules. ## Required Rules - Preserve unrelated worktree changes and keep patches focused. - A build must export exactly one board factory through `DECLARE_BOARD(...)`. - Never alter an existing board's pins to support different hardware. Add a uniquely named board or release variant; board identity affects OTA compatibility. - Core code depends on `Board` interfaces, never a concrete board class or board `config.h`. - Treat camera, backlight, display, LED, battery, and similar capabilities as optional. - Change runtime state through `Application::SetDeviceState()` and the state machine. - Callbacks may run outside the main task. Schedule application mutations with `Application::Schedule()` or event bits. - Do not block the main event loop or audio tasks. Avoid unbounded queues and repeated large allocations in audio paths. - Keep shared message semantics in `Protocol`; verify both transports when changing its contract. - Validate network input and preserve `cJSON` ownership. NVS keys are persistent API and require migration when changed. - Guard target-specific features with Kconfig/component rules. Do not assume every target has PSRAM or S3/P4 resources. - Do not manually edit generated/vendor output: `build/`, `releases/`, `managed_components/`, `components/`, `sdkconfig*`, `main/assets/lang_config.h`, or generated mmap headers. - Format only touched C/C++ files with the repository `.clang-format`; avoid unrelated mass formatting. ## Boards and Configuration Board selection is a coupled chain: `config.json` -> `scripts/release.py` -> `main/Kconfig.projbuild` -> `main/CMakeLists.txt` -> board source and `config.h`. When adding a board or variant, update every relevant link in that chain. Include a unique board identity, correct chip target, flash/partition settings, exactly one `DECLARE_BOARD`, and board documentation. Follow `docs/custom-board.md`. ## Commands Source the intended ESP-IDF environment first: ```sh source /path/to/esp-idf/export.sh idf.py --version ``` ```sh # Discover exact board and variant names python3 scripts/release.py --list-boards # Canonical variant build python3 scripts/release.py --name # Host-side release tests python3 -m unittest discover -s scripts/tests -v # Format/check touched files clang-format -i clang-format --dry-run -Werror ``` The release script changes local `sdkconfig` and build state. Do not assume the build directory still represents a previous target. ## Validation - Board-only change: build affected variants and smoke-test changed hardware. - Core, common-board, audio, protocol, display, dependency, Kconfig, or CMake change: run host tests and build representative affected chip/network paths. - Protocol changes: verify WebSocket and MQTT/UDP when shared behavior changes. - Audio changes: verify capture, playback, wake/VAD, interruption, reconnect, and applicable AEC modes. - UI/assets changes: verify applicable no-display/OLED/LVGL paths and partition size. - Always report what was tested and what still needs physical hardware. A successful build is not hardware validation. ## Authoritative Documentation - Overview and SDK policy: `README.md` - SDK compatibility: `docs/esp-idf-6-migration.md` - Board guide: `docs/custom-board.md` - Audio design: `main/audio/README.md` - Code style: `docs/code_style.md` - Protocols: `docs/websocket.md`, `docs/mqtt-udp.md`, `docs/mcp-protocol.md` - CI matrix: `.github/workflows/build.yml` Keep detailed or fast-changing information in those files, not here. Add a nested `AGENTS.md` only when a subsystem needs specialized instructions.