Files
xiaozhi-esp32/main/display/lvgl_display/lvgl_display.h
T
3dea6e7f84 Migrate to xiaozhi-fonts 2.0.0 (#2125)
* feat: migrate firmware to xiaozhi-fonts 2.0.0

* fix: restart scrolling subtitles on text change

* docs: add AGENTS.md for project overview, architecture, rules, and commands

- Introduced AGENTS.md to document the XiaoZhi voice-assistant firmware architecture, required rules for development, board configuration process, and validation steps.
- Included detailed sections on project structure, commands for building and testing, and authoritative documentation references.

* feat: finalize glyph push protocol

* fix: remove stale emoji font include

* build: use xiaozhi-fonts 2.0.0

* fix: decouple custom fonts from glyph push

* refactor: improve wake word invocation handling

- Introduced BeginWakeWordInvoke method to streamline the wake word processing flow.
- Updated HandleWakeWordDetectedEvent to utilize the new method, ensuring proper state transitions and scheduling.
- Enhanced error handling to prevent the device from getting stuck in the connecting state.
- Refactored audio channel management to improve responsiveness during wake word detection.

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Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
2026-07-18 21:29:00 +08:00

61 lines
1.8 KiB
C++

#ifndef LVGL_DISPLAY_H
#define LVGL_DISPLAY_H
#include "display.h"
#include "lvgl_image.h"
#include <esp_log.h>
#include <esp_pm.h>
#include <esp_timer.h>
#include <lvgl.h>
#include <chrono>
#include <memory>
#include <string>
class DynamicGlyphCache;
class LvglFont;
class LvglDisplay : public Display {
public:
LvglDisplay();
virtual ~LvglDisplay();
virtual void SetStatus(const char* status);
virtual void ShowNotification(const char* notification, int duration_ms = 3000);
virtual void ShowNotification(const std::string& notification, int duration_ms = 3000);
virtual void SetPreviewImage(std::unique_ptr<LvglImage> image);
virtual void UpdateStatusBar(bool update_all = false);
virtual void SetPowerSaveMode(bool on);
virtual bool SnapshotToJpeg(std::string& jpeg_data, int quality = 80);
virtual bool AddTextGlyphs(const std::vector<TextGlyph>& glyphs, uint8_t bpp) override;
virtual void ClearTextGlyphs() override;
bool SetTextFont(std::shared_ptr<LvglFont> text_font);
protected:
esp_pm_lock_handle_t pm_lock_ = nullptr;
lv_display_t* display_ = nullptr;
lv_obj_t* network_label_ = nullptr;
lv_obj_t* status_label_ = nullptr;
lv_obj_t* notification_label_ = nullptr;
lv_obj_t* mute_label_ = nullptr;
lv_obj_t* battery_label_ = nullptr;
lv_obj_t* low_battery_popup_ = nullptr;
lv_obj_t* low_battery_label_ = nullptr;
const char* battery_icon_ = nullptr;
const char* network_icon_ = nullptr;
bool muted_ = false;
std::chrono::system_clock::time_point last_status_update_time_;
esp_timer_handle_t notification_timer_ = nullptr;
std::unique_ptr<DynamicGlyphCache> dynamic_glyph_cache_;
friend class DisplayLockGuard;
virtual bool Lock(int timeout_ms = 0) = 0;
virtual void Unlock() = 0;
};
#endif