Files
xiaozhi-esp32/main/display/lvgl_display/lvgl_image.h
T
3dea6e7f84 Migrate to xiaozhi-fonts 2.0.0 (#2125)
* feat: migrate firmware to xiaozhi-fonts 2.0.0

* fix: restart scrolling subtitles on text change

* docs: add AGENTS.md for project overview, architecture, rules, and commands

- Introduced AGENTS.md to document the XiaoZhi voice-assistant firmware architecture, required rules for development, board configuration process, and validation steps.
- Included detailed sections on project structure, commands for building and testing, and authoritative documentation references.

* feat: finalize glyph push protocol

* fix: remove stale emoji font include

* build: use xiaozhi-fonts 2.0.0

* fix: decouple custom fonts from glyph push

* refactor: improve wake word invocation handling

- Introduced BeginWakeWordInvoke method to streamline the wake word processing flow.
- Updated HandleWakeWordDetectedEvent to utilize the new method, ensuring proper state transitions and scheduling.
- Enhanced error handling to prevent the device from getting stuck in the connecting state.
- Refactored audio channel management to improve responsiveness during wake word detection.

---------

Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
2026-07-18 21:29:00 +08:00

44 lines
1.1 KiB
C++

#pragma once
#include <lvgl.h>
// Wrap around lv_img_dsc_t
class LvglImage {
public:
virtual const lv_img_dsc_t* image_dsc() const = 0;
virtual bool IsGif() const { return false; }
virtual ~LvglImage() = default;
};
class LvglRawImage : public LvglImage {
public:
LvglRawImage(void* data, size_t size);
virtual const lv_img_dsc_t* image_dsc() const override { return &image_dsc_; }
virtual bool IsGif() const;
private:
lv_img_dsc_t image_dsc_;
};
class LvglCBinImage : public LvglImage {
public:
LvglCBinImage(void* data);
virtual ~LvglCBinImage();
virtual const lv_img_dsc_t* image_dsc() const override { return image_dsc_; }
private:
lv_img_dsc_t* image_dsc_ = nullptr;
};
class LvglAllocatedImage : public LvglImage {
public:
LvglAllocatedImage(void* data, size_t size);
LvglAllocatedImage(void* data, size_t size, int width, int height, int stride,
int color_format);
virtual ~LvglAllocatedImage();
virtual const lv_img_dsc_t* image_dsc() const override { return &image_dsc_; }
private:
lv_img_dsc_t image_dsc_;
};