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* Migrate board builds to ESP-IDF 6.0.1 * Document upstream IDF 6 CI blockers * Use IDF 6 patched registry components * Fix board-specific ESP-IDF 6 build errors * Fix remaining ESP-IDF 6 board builds * Document final ESP-IDF 6 matrix results [skip ci] * update IDF 6 component releases * rebase IDF 6 migration and use upstream SSCMA * Enhance audio input management in AudioService - Introduced AS_EVENT_AUDIO_INPUT_STOP_REQUEST to manage audio input stopping more effectively. - Updated AudioService::Start() to clear the new stop request event. - Modified AudioService::AudioInputTask() to handle the stop request and ensure proper input disabling. - Adjusted AdcPdmAudioCodec::Start() to reflect lazy input opening, ensuring start/stop operations run in the same task. * Refactor audio codec management and configuration - Added output_device_opened_ flag to track the state of the output device in Es8388 and Es8389 codecs. - Updated EnableOutput method to prevent unnecessary device reopening and added mute functionality to manage audio output more effectively. - Enhanced error handling in Es8311AudioCodec by ensuring proper closure and deletion of the codec device. - Adjusted sample rates in board configurations for atk-dnesp32s3-box2 to 24000 Hz and introduced AUDIO_CODEC_USE_MCLK for improved clock management. * Update build configurations and documentation for ESP-IDF 6 compatibility - Added container specification for the build workflow using espressif/idf:v6.0.1. - Updated the version of the espressif/esp_video component to ^2.3.0. - Enhanced documentation to clarify the support status of ESP32-P4 variants, specifying that legacy Rev < 3 variants are excluded from the IDF 6 matrix. - Adjusted board configurations to include IDF version constraints and necessary SDK configurations for legacy support. - Improved handling of YUV formats in EspVideo to maintain compatibility with previous versions. * Implement playback drained event handling in Application - Added MAIN_EVENT_PLAYBACK_DRAINED to manage playback state transitions. - Introduced callbacks for playback drained events in AudioService to trigger listening state changes. - Refactored Application::Run() to handle deferred listening start based on playback queue status. - Enhanced audio processing logic to prevent audio truncation during state changes. - Updated related methods to ensure proper wake word detection configuration during listening mode. * Fix variant selection shell in CI * Update project version to 2.4.0 and adjust component dependencies - Bump project version in CMakeLists.txt to 2.4.0. - Change espressif/esp_video component version to ^2.0.1 in idf_component.yml. - Modify AUDIO_INPUT_REFERENCE setting in config.h to false for m5stack-core-s3. - Remove unnecessary infinite loops in xmini_c3_board.cc during initialization. --------- Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
107 lines
3.7 KiB
C++
107 lines
3.7 KiB
C++
#ifndef AFE_AUDIO_ENGINE_H
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#define AFE_AUDIO_ENGINE_H
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#include <atomic>
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#include <condition_variable>
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#include <deque>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <esp_afe_sr_models.h>
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#include <freertos/FreeRTOS.h>
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#include <freertos/event_groups.h>
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#include <freertos/task.h>
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#include "audio_engine.h"
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#include "wake_words/wake_word_audio_cache.h"
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class CustomWakeWord;
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class AfeAudioEngine : public AudioEngine {
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public:
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AfeAudioEngine();
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~AfeAudioEngine() override;
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bool Initialize(AudioCodec* codec, int frame_duration_ms, srmodel_list_t* models_list) override;
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void Feed(std::vector<int16_t>&& data) override;
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void EnableWakeWordDetection(bool enable) override;
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void EnableVoiceProcessing(bool enable) override;
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void EnableDeviceAec(bool enable) override;
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bool HasWakeWord() const override;
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bool IsWakeWordDetectionEnabled() const override;
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bool IsVoiceProcessingEnabled() const override;
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bool IsAfeWakeWord() const override { return HasWakeWord(); }
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size_t GetFeedSize() const override;
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void OnWakeWordDetected(std::function<void(const std::string& wake_word)> callback) override;
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void OnOutput(std::function<void(std::vector<int16_t>&& data)> callback) override;
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void OnVadStateChange(std::function<void(bool speaking)> callback) override;
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void EncodeWakeWordData() override;
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bool GetWakeWordOpus(std::vector<uint8_t>& opus) override;
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const std::string& GetLastDetectedWakeWord() const override { return last_detected_wake_word_; }
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private:
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enum class WakeDetector {
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kNone,
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kWakeNet,
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kMultiNet,
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};
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static constexpr EventBits_t kWakeWordEnabled = 1 << 0;
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static constexpr EventBits_t kVoiceProcessingEnabled = 1 << 1;
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static constexpr EventBits_t kAfeActive = 1 << 2;
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AudioCodec* codec_ = nullptr;
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srmodel_list_t* models_ = nullptr;
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bool owns_models_ = false;
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const esp_afe_sr_iface_t* afe_iface_ = nullptr;
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esp_afe_sr_data_t* afe_data_ = nullptr;
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EventGroupHandle_t event_group_ = nullptr;
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TaskHandle_t processing_task_ = nullptr;
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int frame_samples_ = 0;
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bool is_speaking_ = false;
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bool device_aec_enabled_ = false;
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// Deferred AFE buffer reset, performed by ProcessingTask (see UpdateActiveState)
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std::atomic<bool> reset_pending_{false};
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// Deferred WakeNet/AEC toggles, applied by ProcessingTask (see ApplyAfeControls)
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std::atomic<bool> afe_control_dirty_{false};
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// Deferred output_buffer_ clear, performed by the output-producing task
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std::atomic<bool> output_reset_pending_{false};
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WakeDetector wake_detector_ = WakeDetector::kNone;
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std::unique_ptr<CustomWakeWord> custom_wake_word_;
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std::vector<std::string> wake_words_;
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std::string last_detected_wake_word_;
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std::vector<int16_t> input_buffer_;
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std::vector<int16_t> output_buffer_;
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std::mutex input_buffer_mutex_;
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std::function<void(const std::string&)> wake_word_detected_callback_;
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std::function<void(std::vector<int16_t>&&)> output_callback_;
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std::function<void(bool)> vad_state_change_callback_;
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TaskHandle_t wake_word_encode_task_ = nullptr;
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StaticTask_t* wake_word_encode_task_buffer_ = nullptr;
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StackType_t* wake_word_encode_task_stack_ = nullptr;
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WakeWordAudioCache wake_word_audio_cache_;
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std::deque<std::vector<uint8_t>> wake_word_opus_;
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std::mutex wake_word_mutex_;
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std::condition_variable wake_word_cv_;
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void ProcessingTask();
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void UpdateActiveState();
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void UpdateAecState();
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void ApplyAfeControls();
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void OutputRawAudio(const std::vector<int16_t>& data);
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void HandleWakeWordResult(const afe_fetch_result_t* result);
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void HandleVoiceResult(const afe_fetch_result_t* result);
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};
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#endif
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