100 Commits
Author SHA1 Message Date
Jeff BolzandGitHub 788e07dc91 vulkan: Support Q2_0 (#25430)
* vulkan: Support Q2_0

The backend perf tests for mat-vec-mul weren't very good at first (worse than
q2_k), doubling the rows per workgroup made a big difference.

* reorder

* resolve merge conflict, adjust err threshold for f16->q2_0 set_rows
2026-07-17 08:42:59 +02:00
Jeff BolzandGitHub 7cbd61002d vulkan/cpu: Support f16 as SET_ROWS src. (#25432)
* vulkan/cpu: Support f16 as SET_ROWS src.

This adds full support for f16 SET_ROWS (equivalent to f32) to vulkan and CPU
backends, and adds more backend tests.

* Set DenormPreserve 16 when supported, to try to fix failures on Intel

* tune error threshold

* update metal supports_op
2026-07-14 08:26:55 -05:00
Jeff BolzandGitHub e920c523e3 vulkan: Use native e2m1 and e4m3 conversions for mxfp4/nvfp4 (#25338)
This uses the new VK_EXT_shader_ocp_microscaling_types extension to do fp4 type
promotions, and also uses the float8 extension to do ue4m3 promotions for
nvfp4. It's reasonable to assume that an implementation that supports fp4 will
also support fp8, so we don't need to handle all possible combinations of
support.
2026-07-13 08:44:17 -05:00
Jeff BolzandGitHub 9df06805ee vulkan: Workaround compiler bug in conv2d coopmat2 path (#24924)
* vulkan: Workaround compiler bug in conv2d coopmat2 path

* apply same workaround to CONV_3D

* Apply suggestion from @jeffbolznv
2026-06-26 11:53:32 +02:00
Jeff BolzandGitHub ac4105d68b vulkan: Apply bias before softmax in FA, to avoid overflow (#24909) 2026-06-23 22:34:00 -05:00
Jeff BolzandGitHub 72a9269172 vulkan: support all backend tests for SQR/SQRT/SIN/COS/CLAMP/LEAKY_RELU/NORM (#24582)
* vulkan: make SQR/SQRT/SIN/COS/CLAMP/LEAKY_RELU use unary.comp

* vulkan: make NORM support noncontig

* add noncontiguous row test cases for norm/l2_norm, handle this in the CPU backend and l2_norm.comp

* fix supports_op for cuda and webgpu
2026-06-23 09:48:24 -05:00
Jeff BolzandGitHub 92e854ab83 vulkan: Support GET_ROWS_BACK (#24883) 2026-06-23 15:39:37 +02:00
Jeff BolzandGitHub c5606364b2 vulkan: support CONV_3D (#24612)
* vulkan: support CONV_3D

This is a pretty direct port of conv2d_mm.comp to CONV_3D, done by codex
and cleaned up by me.

* disable slower perf tests
2026-06-23 15:39:20 +02:00
Jeff BolzandGitHub 0eb874d374 vulkan: make mul_mm ALIGNED a spec constant (#24689)
This trims down some of the shader variant explosion and reduces binary size.
2026-06-23 14:26:17 +02:00
Jeff BolzandGitHub d5fb104293 vulkan: Support gated_delta_net with S_v=16 (#24581) 2026-06-16 09:26:57 +02:00
Jeff BolzandGitHub 9dbc6621ae vulkan: support more CONCAT types (#24579) 2026-06-15 13:19:21 +02:00
Jeff BolzandGitHub 1a7718b4c5 vulkan: support non-contig unary/glu ops (#24215)
* vulkan: support non-contig unary/glu ops

Change unary/glu ops to pass in all strides and use fastdiv for the index
calculation. Put all unary ops in one file, similar to glu, to share the
code. codex went ahead and added expm1 without me asking, but I had to
make it do a real precision analysis rather than just making stuff up.

unary.comp initially couldn't use generic_unary_head because there wasn't
space for xielu's additional constants. Fixing this required packing the
fastdiv 'L' values.

* attempt to workaround compiler bug

* resolve conflict from #23991

* use expm1
2026-06-13 08:44:15 -05:00
Jeff BolzandGitHub 4c6595503f vulkan: ifdef eMesaHoneykrisp (build fix) (#24479)
Fixes build/CI after #24306.
2026-06-11 13:22:17 -05:00
Jeff BolzandGitHub d6d0ce8215 vulkan: reduce iq1 shared memory usage for mul_mm (#24287) 2026-06-09 13:27:38 +02:00
Jeff BolzandGitHub c74759a244 vulkan: Use cm2 decode_vector for mul_mat_id B matrix loads (#23991)
This allows vec4 loads of the B elements. Also increase BK to 64 when this is
enabled. Neither of these alone is consistently faster, but together these give
a nice speedup.

In ggml-vulkan.cpp, we need to make sure the B matrix alignment and stride are
multiples of 4.
2026-06-08 10:40:37 +02:00
Jeff BolzandGitHub 55ac0909e5 vulkan: don't hold the device mutex while compiling pipelines (#23641)
* vulkan: don't hold the device mutex while compiling pipelines

We need to hold a lock while we traverse all pipelines and lazily initialize
them, but we don't need to hold it while the pipeline is being compiled. And
it doesn't need to be the same lock as the device mutex. We call load_shaders
each time a pipeline is needed, so we only need to compile that one pipeline
(and, for example, don't want to end up compiling a pipeline that another
thread should be compiling).

* remove 'needed'
2026-06-01 14:04:01 +02:00
Jeff BolzandGitHub 48e7078ee0 vulkan: fast path for walsh-hadamard transform (#23687)
* vulkan: fast path for walsh-hadamard transform

* disable for intel due to segfault
2026-05-28 13:18:43 +02:00
Jeff BolzandGitHub b36eefc1b3 vulkan: use GL_NV_cooperative_matrix_decode_vector for faster matmul (#23541) 2026-05-27 17:18:28 +02:00
Jeff BolzandGitHub 7799d31e68 vulkan: optimize conv2d and implement coopmat1 support (#22620)
* vulkan: add CONV_SHAPE_64x128 for medium-K conv2d

* vulkan: skip conv2d bounds checks when shapes align with tile sizes

* vulkan: use WG_SIZE=128 for CONV_SHAPE_64x32 conv2d

* vulkan: stage cm2 conv2d accumulator through shmem before global store

* vulkan: add coopmat1 conv2d path

* fallback when using too much shared memory. clean up comments

* Require 16x16x16 and subgroup size 32 or 64

* check whether shared memory is sufficient before overwriting conv2d params with coopmat1 values
2026-05-26 15:48:05 +02:00
Jeff BolzandGitHub 7623de11d9 tests: test-backend-ops -j <N> to run tests in parallel (#23637)
Create a pool of N threads that grab a chunk of up to 100 tests at a time to
iterate through. The number of tests at a time decreases as fewer remain.

Each thread uses its own dev and cpu backend, and set_n_threads_fn is not
called on the cpu backend.

Fix some TSAN issues that arose:
- In init_tensor_uniform, don't use static vector of generators.
- Replace gmtime with versions that don't use a global variable.
- Mutex calls to print_test_result.
2026-05-26 07:57:56 +03:00
Jeff BolzandGitHub 826539ce59 ggml : Parallelize quant LUT init (#23595)
- Use OpenMP to parallelize iq2xs_init_impl and iq3xs_init_impl.
- Move the OpenMP detection from ggml-cpu to ggml-base.
- Update OpenMP dependencies in ggml-config.cmake.in.
2026-05-25 10:15:46 +03:00
Jeff BolzandGitHub 95405ac65f vulkan: fix windows find_package of SPIRV-Headers (#23215)
* vulkan: fix windows find_package of SPIRV-Headers

* not windows-only
2026-05-23 09:44:46 +02:00
Jeff BolzandGitHub 7ba22c6a09 vulkan: Support unaligned tensors for ROPE (#22637) 2026-05-17 11:30:16 +02:00
Jeff BolzandGitHub 3fbadb06dc vulkan: fuse SSM_CONV + BIAS + SILU (#22653) 2026-05-17 10:25:50 +02:00
Jeff BolzandGitHub 706fbd8ab6 vulkan: Check shared memory size for mmq shaders (#22693) 2026-05-12 11:41:58 +02:00
Jeff BolzandGitHub dd9280a664 vulkan: Support asymmetric FA in scalar/mmq/coopmat1 paths (#22589) 2026-05-11 12:49:03 +02:00
Jeff BolzandGitHub 05e141a6b3 vulkan: Support asymmetric FA in coopmat2 path (#21753)
* vulkan: Support asymmetric FA in coopmat2 path

There has been some recent interest/experimentation with mixed quantization
types for FA. I had originally designed the cm2 FA shader with this in mind
(because I didn't realize it wasn't supported at the time!), this change
adds the missing pieces and enables it.

Also support Q1_0 since people have been trying that out (seems crazy, but
who knows).

We should be able to do similar things in the coopmat1/scalar path, but
there's another change open against the scalar path and I don't want to
conflict.

* reorder cases
2026-05-01 15:28:32 +02:00
Jeff BolzandGitHub 19821178be vulkan: add barrier after writetimestamp (#21865) 2026-04-28 12:28:12 +02:00
Jeff BolzandGitHub 82209efb7e vulkan: Support F16 OP_FILL (#22177) 2026-04-21 11:01:56 +02:00
Jeff BolzandGitHub 1f30ac0cea vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)
* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it

* use FetchContent to get SPIRV-Headers

* Fetch spirv-headers unconditionally

* remove fetchcontent, rely on installed headers

* fix ubuntu job

* Update docs/build.md
2026-04-14 15:17:45 +02:00
Jeff BolzandGitHub 6a6780a232 vulkan: Support GGML_TYPE_NVFP4 (#21455)
This adds nvfp4 support for get_rows, dequant, and mul_mat(_id). For
mul_mat, it does not add support for the dp4/q8_1 path, it's all via
fp16/fp32.
2026-04-14 11:34:23 +02:00
Jeff BolzandGitHub 7b69125331 vulkan: Support Q1_0 (#21539)
* vulkan: Support Q1_0

* use get_dm
2026-04-10 08:35:27 +02:00
Jeff BolzandGitHub e06c3ab2bc vulkan: change gated_delta_net to shard a column across a subgroup (#20662)
* vulkan: change gated_delta_net to shard a column across a subgroup

This is based on https://github.com/ggml-org/llama.cpp/pull/20391, I used an
LLM to port the CUDA code to Vulkan, and guided to it to make various fixes to
work with Vulkan (e.g. handling different subgroup sizes, unknown mapping of
subgroup to invocation id, using subgroupAdd optionally, etc.).

This fixes a perf regression from the transposing of the values in memory
(!20443).

* vulkan: Spread columns across fewer lanes to reduce the number of workgroups
2026-03-20 12:17:15 +01:00
Jeff BolzandGitHub 246ffc4b05 vulkan: fix l2_norm epsilon handling (#20350) 2026-03-12 06:39:41 +01:00
Jeff BolzandGitHub aa429cf507 vulkan: fix OOB check in flash_attn_mask_opt (#20296) 2026-03-12 06:35:49 +01:00
Jeff BolzandGitHub cd18a50ea5 vulkan: Fix data races in coopmat1 mul_mat(_id) (#20084)
* vulkan: Fix data races in coopmat1 mul_mat(_id)

Add barriers between coopmat store and regular loads. We sort of got away with
this because it was the same subgroup accessing the values, but it's still a
race and may not work.

* switch to subgroup control barriers
2026-03-08 12:33:48 +01:00
Jeff BolzandGitHub 3769fe6eb7 vulkan: check for memory overlap before doing fusion (#19768)
* vulkan: check for memory overlap before doing fusion

* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp

* address feedback
2026-02-25 18:25:38 +01:00
Jeff BolzandGitHub 8c2c0108dd vulkan: fix coopmat1 without bf16 support (#19793) 2026-02-24 07:48:32 +01:00
Jeff BolzandGitHub 3ea5360c00 vulkan: fix data race in mul_mat_id shader (#19790) 2026-02-24 07:43:12 +01:00
Jeff BolzandGitHub 77d6ae4ac8 test: mul_mat tests with huge batch size (#19519) 2026-02-19 20:08:25 -06:00
Jeff BolzandGitHub d0061be838 vulkan: split mul_mat into multiple dispatches to avoid overflow (#19509)
* vulkan: split mul_mat into multiple dispatches to avoid overflow

The batch dimensions can be greater than the max workgroup count limit,
in which case we need to split into multiple dispatches and pass the base
index through a push constant.

Fall back for the less common p021 and nc variants.

* address feedback
2026-02-18 10:47:10 +01:00
Jeff BolzandGitHub dbb023336b vulkan: support L2_NORM with contiguous rows (#19604) 2026-02-14 06:42:04 +01:00
Jeff BolzandGitHub 53aef25a88 vulkan: support GGML_OP_SET (#19584) 2026-02-14 06:36:38 +01:00
Jeff BolzandGitHub 05a6f0e894 vulkan: restore -inf check in FA shaders (#19582) 2026-02-13 13:35:29 -06:00
Jeff BolzandGitHub db6adb3c88 tests: reduce number of FA test permutations (#19381)
Only test non-F16 for head size 64 and 72 (one a multiple of QK, one not).
2026-02-06 08:50:30 -06:00
Jeff BolzandGitHub 1946e46f4c vulkan: For coopmat2 FA, use fp16 accumulators for the final result (#19376)
The cpu and cuda backends use fp16 for the VKQ accumulator type, this change
does the same for vulkan. This helps particularly with large head sizes which
are very register-limited.

I tried this for the coopmat1 path and it slowed down a bit. I didn't try for
scalar.

I applied the softmax bias that the cuda backend uses to avoid overflow,
although I was not able to reproduce the original bug without it.
2026-02-06 09:15:13 +01:00
Jeff BolzandGitHub f9bd518a6b vulkan: make FA mask/softcap enables spec constants (#19309)
* vulkan: make FA mask/softcap enables spec constants

* don't specialize for sinks

* bump timeout a little bit
2026-02-06 08:49:58 +01:00
Jeff BolzandGitHub 449ec2ab07 vulkan: Preprocess FA mask to detect all-neg-inf and all-zero. (#19281)
Write out a 2-bit code per block and avoid loading the mask when it
matches these two common cases.

Apply this optimization when the mask is relatively large (i.e. prompt
processing).
2026-02-05 09:26:38 -06:00
Jeff BolzandGitHub 3409ab842d vulkan: Set k_load_shmem to false when K is too large (#19301) 2026-02-05 08:48:33 +01:00
Jeff BolzandGitHub c342c3b93d vulkan: fix non-contig rope (#19299) 2026-02-05 08:38:59 +01:00
Jeff BolzandGitHub bd544c94a3 vulkan: Remove transfer_ctx, do everything in compute_ctx. (#18945)
* vulkan: Remove transfer_ctx, do everything in compute_ctx.

We had a bug where a set_tensor_async (using transfer_ctx) didn't get
submitted before the graph_compute (using compute_ctx) that came after
it. To avoid this sort of issue, just do everything in compute_ctx.

Remove transfer_cmd_pool, which was already unused.

* fix crash with perf logger
2026-01-21 18:01:40 +01:00
Jeff BolzandGitHub 33f890e579 vulkan: support flash attention GQA/split_k with small batches (#18938) 2026-01-21 17:43:43 +01:00
Jeff BolzandGitHub 50b7f076a5 vulkan: Use mul_mat_vec_id for small values of n (#18918)
Change ggml_vk_mul_mat_vec_id_q_f16 to loop over the batch dimension and
update the indexing calculations in get_offsets.

Mat-vec is faster than mat-mat for small values of n. We don't get the same
reuse of the weights as in the non-ID path, but with this the cost is linear
in n rather than n>1 being far slower than n==1.
2026-01-21 16:22:02 +01:00
Jeff BolzandGitHub 3e4bb29666 vulkan: Check maxStorageBufferRange in supports_op (#18709)
* vulkan: Check maxStorageBufferRange in supports_op

* skip maxStorageBufferRange check when shader64BitIndexing is enabled
2026-01-14 10:59:05 +01:00
Jeff BolzandGitHub 8e2da778da vulkan: change memory_logger to be controlled by an env var (#18769) 2026-01-12 13:32:55 +01:00
Jeff BolzandGitHub 2bbe4c2cf8 vulkan: Use VK_EXT_shader_64bit_indexing to handle large mat_mul(_id) (#18678)
This fixes incoherent output in Llama-4-Maverick-17B-128E-PAB-Q8_0, which
has a mul_mat_id with an A matrix that's Q8_0 8192 x 5120 x 128.

This should work when the number of blocks in the A matrix is less than 2^32
(for mul_mat_vec or mul_mm_cm2), or for mul_mm I think the limit is like
2^32*LOAD_VEC_A elements.

- Divide batch_stride by QUANT_K earlier, so the block index calculation works in 32b.
- Each vk_pipeline_struct has a linked list of pipelines that will allow it to handle
variants. So far this change just adds a single use case for this, compiling with the
e64BitIndexingEXT flag.
- Use the 64b indexing variant when the A matrix is larger than maxStorageBufferRange.

64-bit indexing has some cost - around 3-5% in MoE models, so it's worth the effort
to avoid enabling it unconditionally.
2026-01-12 12:32:13 +01:00
Jeff BolzandGitHub 2524c26164 vulkan: fix push constant size for quantize_q8_1 (#18687)
I added an assert to catch further mismatches, and it found several.
Fix those, too.
2026-01-08 15:40:58 +01:00
Jeff BolzandGitHub cb14b06995 vulkan: optimize ssm_scan (#18630)
* vulkan: optimize ssm_scan

* fix warp vs subgroup naming
2026-01-08 15:16:54 +01:00
Jeff BolzandGitHub ca4a8370bc vulkan: reject ops when a tensor is too large to allocate (#18646) 2026-01-07 12:03:32 +01:00
Jeff BolzandGitHub ea13cba850 vulkan: support buffer_from_host_ptr (#18467)
* vulkan: support buffer_from_host_ptr

* hacky use of buffer_from_host_ptr for directio

* disable buffer_from_host_ptr cap

* use external memory for ggml_vk_host_malloc, revert model loader changes

* disable external_memory_host for MoltenVK

* take buffer memory types into account

* don't use external_memory_host for ggml_vk_host_malloc
2026-01-06 17:37:07 +01:00
Jeff BolzandGitHub f1768d8f03 vulkan: fix topk_moe_sigmoid_norm_bias failures in GLM-4.6 (#18582) 2026-01-05 11:51:39 +01:00
Jeff BolzandGitHub b37124d2d2 vulkan: handle quantize_q8_1 overflowing the max workgroup count (#18515)
* vulkan: handle quantize_q8_1 overflowing the max workgroup count

* vulkan: Fix small tile size matmul on lavapipe

* fix mul_mat_id failures
2026-01-05 11:30:14 +01:00
Jeff BolzandGitHub 18ddaea2ae vulkan: Optimize GGML_OP_CUMSUM (#18417)
* vulkan: Optimize GGML_OP_CUMSUM

There are two paths: The preexisting one that does a whole row per workgroup
in a single shader, and one that splits each row into multiple blocks and does
two passes. The first pass computes partials within a block, the second adds
the block partials to compute the final result. The multipass shader is used
when there are a small number of large rows.

In the whole-row shader, handle multiple elements per invocation.

* use 2 ELEM_PER_THREAD for AMD/Intel

* address feedback
2026-01-02 15:32:30 -06:00
Jeff BolzandGitHub 706e3f93a6 vulkan: Implement mmvq for iq1_s/iq1_m (#18450) 2026-01-02 20:19:04 +01:00
Jeff BolzandGitHub be47fb9285 vulkan: extend topk_moe to handle sigmoid w/exp_probs_b for nemotron (#18295)
* vulkan: extend topk_moe to handle sigmoid w/exp_probs_b for nemotron

Also handle GGML_OP_SCALE at the end (nemotron, deepseek2).

Fewer pipeline variants and spec constants, just use push constants.

In test_topk_moe, change exp_probs_b to be 1D, matching real networks.

Update test-backend-ops and ggml-backend to allow verifying multiple outputs
in a fusion test (topk_moe has two outputs). Previously only the final node
was verified.

* change test_topk_moe to allow results in arbitrary order

* disable sigmoid fusion for moltenvk
2026-01-01 08:58:27 +01:00
Jeff BolzandGitHub f14f4e421b server: fix files built redundantly (#18474) 2025-12-30 13:11:13 +01:00
Jeff BolzandGitHub c9ced4910b vulkan: preprocess mul_mat_id experts and discard workgroups more quickly (#18352)
Run a preprocess to count how many times each expert is used, and use this to
quickly discard workgroups that aren't needed.
2025-12-26 16:12:58 -06:00
Jeff BolzandGitHub 7ac8902133 vulkan: optimize decodeFuncB in coopmat2 mul_mat_id shader (#18349)
* vulkan: Use BK=32 for coopmat2 mul_mat_id

* vulkan: optimize decodeFuncB in coopmat2 mul_mat_id shader

Disable robustness, remove the OOB check in decodeFuncB, and initialize the
row_ids to zero to avoid OOB access.

Don't slice/offset the B matrix to ic * BN, only to adjust the coord back down
to the range [0, BN) in decodeFuncB. Instead just slice with a row offset of
zero and remove the '& (BN - 1)'. This allows the compiler to common some of
the shared memory loads.
2025-12-26 18:15:50 +01:00
Jeff BolzandGitHub 9bf20d8ac3 vulkan: Use BK=32 for coopmat2 mul_mat_id (#18332) 2025-12-26 18:15:02 +01:00
Jeff BolzandGitHub b96b82fc85 vulkan: Support UPSCALE w/antialias (#18327) 2025-12-26 17:00:57 +01:00
Jeff BolzandGitHub 10dc500bdb vulkan: handle rope with large number of rows (#18306) 2025-12-26 16:53:46 +01:00
Jeff BolzandGitHub 2a9ea2020c vulkan: fix command buffer corruption in ggml_backend_vk_event_wait (#18302) 2025-12-24 12:36:34 +01:00
Jeff BolzandGitHub e3b35ddf1c vulkan: Extend rope fusions to allow mrope (#18264)
Extend the test-backend-ops tests as well.
2025-12-22 11:03:13 -06:00
Jeff BolzandGitHub e1f15b454f vulkan: Implement set_tensor_async and the event interfaces (#18047)
The goal is to enable the async loading code paths in
llama_model_loader::load_all_data, originally from #7896. This works and the
loads themselves are faster, but with host visible vidmem I think the cost of
allocating/mapping vidmem moves and becomes more expensive, and I don't see a
benefit by default. But with GGML_VK_DISABLE_HOST_VISIBLE_VIDMEM=1 I do see a
significant improvement in model loading time.
2025-12-21 21:52:09 +01:00
Jeff BolzandGitHub fd05c51cec vulkan: fix im2col overflowing maxworkgroupcount (#18180) 2025-12-21 10:32:58 +01:00
Jeff BolzandGitHub b365c3ff01 vulkan/cuda: fix topk_moe with exp_probs_b (#18071)
I updated test_topk_moe to more closely match llm_graph_context::build_moe_ffn
and added coverage for exp_probs_b and some other missing combinations. This
exposed a bug in both CUDA and Vulkan backends where they were assuming the
input to argsort and the input to get_rows are the same. I'd like to optimize
this graph in another change, but for now just get it functional.

CUDA also had a bug where it got n_experts from the wrong place, leading to
GGML_ASSERT failures in some of the new tests.
2025-12-21 10:27:34 +01:00
Jeff BolzandGitHub cb64222b0c vulkan: support GGML_UNARY_OP_XIELU (#18062) 2025-12-21 10:17:58 +01:00
Jeff BolzandGitHub 6eb7081860 vulkan: in graph_optimize, try to group ADD operations (#18060)
I saw the adds not staying together in the new nemotron 3 nano model.
2025-12-21 10:05:08 +01:00
Jeff BolzandGitHub 52ab19df63 tests: Avoid floating point precision false positives in SUM (#17471)
* tests: Avoid floating point precision false positives in SUM

* also apply to test_mean
2025-12-20 13:46:46 -06:00
Jeff BolzandGitHub 5182dd64cd test-backend-ops: improve msvc build time (#18209) 2025-12-20 13:45:45 -06:00
Jeff BolzandGitHub cdbada8d10 vulkan: Add perf logger mode with concurrency (#17944)
This implements a variation of the perf logger where rather than timing each
operation individually with effectively a barrier in between, we put the
timing boundaries where we already synchronize and time the groups of work
that normally overlap. This can be useful to help understand whether
individual operations need to be optimized, or if the group is already running
efficiently.

GGML_VK_PERF_LOGGER_CONCURRENT=1 enables the new mode (when
GGML_VK_PERF_LOGGER is also set).

GGML_VK_SYNC_LOGGER=1 replaces the ENABLE_SYNC_LOGGING compile time switch.
2025-12-19 06:36:46 +01:00
Jeff BolzandGitHub 3238b1400c vulkan: Fix data race/hang in scalar/cm1 flash attention (#17887) 2025-12-14 09:00:00 +01:00
Jeff BolzandGitHub 5266379bca llama_context: synchronize before reallocating output buffer (#17974) 2025-12-13 09:19:51 -06:00
Jeff BolzandGitHub 36255a2268 vulkan: support get_rows for i32 (#17941) 2025-12-13 10:12:53 +01:00
Jeff BolzandGitHub 3229a23fa6 vulkan: support GGML_OP_DIAG (#17893) 2025-12-13 10:07:49 +01:00
Jeff BolzandGitHub 303f8615e9 vulkan: Multi-pass softmax for large number of cols (#17892)
When the number of cols is large, split each row across multiple workgroups.
There are three phases that communicate partial results through temp buffers:
(1) compute max partials
(2) take max of partials, compute sum(exp(x-max)) partials
(3) sum partials, compute scaled result
2025-12-13 10:04:29 +01:00
Jeff BolzandGitHub 07a10c1090 vulkan: Allow non-pow2 n_experts in topk_moe (#17872) 2025-12-13 08:40:04 +01:00
Jeff BolzandGitHub db97837385 vulkan: perf_logger improvements (#17672)
* vulkan: perf_logger improvements

- Move perf_logger from device to ctx.
- Add an env var to control the frequency we dump the stats. If you set a very
large value, it just dumps when the ctx is destroyed.
- Add a fusion info string to the tracking, only log one item per fused op.
- Fix MUL_MAT_ID flops calculation.

* fix vector sizes
2025-12-06 18:46:46 +01:00
Jeff BolzandGitHub 2960eb2975 vulkan: Use one row per workgroup for f32 mmv (#17711)
The MoE models have a mul_mat_vec with very small m (32, 64, 128) right before
the topk_moe selection. Running multiple rows per wg doesn't utilize the SMs
well. I think even for larger m, f32 is so bandwidth-limited that running
multiple rows doesn't help.
2025-12-06 11:12:26 +01:00
Jeff BolzandGitHub c6c5e85979 vulkan: support solve_tri with larger N/K values (#17781)
Split N into chunks to fit into shared memory.
If K > 128, use a larger workgroup with enough invocations.
Add perf tests matching qwen3next.
2025-12-06 08:56:45 +01:00
Jeff BolzandGitHub 933414c0b6 vulkan: add more num_blocks instantiations in rms_norm (#17701) 2025-12-05 22:08:56 +01:00
a0f3897d53 vulkan: fix top_k bug when there are ties in the input (#17659)
* vulkan: Reduce temporary memory usage for TOP_K

- Compute row size for the temp buffer based on the output of the first pass.
- Update shader addressing math to use the output row size
- Pass the output row size as "ncols_output", what used to be "ncols_output" is now "k"

For the common case of K=40 and src0=(200000,1,1,1), this reduces the temporary buffer
from about 3.2MB to 500KB.

* vulkan: fix top_k bug when there are ties in the input

I noticed by inspection a bug in the vulkan top_k shader where if the least
value in the top_k appears multiple times we could end up writing those extra
copies out rather than some larger values (if the larger values are on higher
numbered threads).

I rewrote the test verification to handle this case, where the final index set
is not necessarily the same.

* Update tests/test-backend-ops.cpp

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2025-12-05 22:03:19 +01:00
Jeff BolzandGitHub 6ab0d64960 vulkan: enable mmvq for q2_k on NVIDIA (#17675) 2025-12-05 21:21:57 +01:00
Jeff BolzandGitHub 93bb92664e vulkan: set all memory allocations to high priority (#17624)
* vulkan: set all memory allocations to high priority

* gate by env var
2025-12-05 21:21:04 +01:00
Jeff BolzandGitHub d8b5cdc4fe build: enable parallel builds in msbuild using MTT (#17708)
* build: enable parallel builds in msbuild using MTT

* check LLAMA_STANDALONE
2025-12-03 22:42:29 -06:00
Jeff BolzandGitHub 61bde8e21f vulkan: Reduce temporary memory usage for TOP_K (#17623)
- Compute row size for the temp buffer based on the output of the first pass.
- Update shader addressing math to use the output row size
- Pass the output row size as "ncols_output", what used to be "ncols_output" is now "k"

For the common case of K=40 and src0=(200000,1,1,1), this reduces the temporary buffer
from about 3.2MB to 500KB.
2025-12-02 19:22:04 +01:00
Jeff BolzandGitHub 9810cb8247 ops.md: update vulkan support (#17661) 2025-12-01 15:26:21 -06:00
Jeff BolzandGitHub 59d8d4e963 vulkan: improve topk perf for large k, fix overflow in unit tests (#17582) 2025-11-29 08:39:57 +01:00
Jeff BolzandGitHub 35cf8887e1 vulkan: Implement GGML_OP_TRI (#17503)
* vulkan: Implement GGML_OP_TRI

* check types match
2025-11-28 10:07:29 +01:00
Jeff BolzandGitHub 4abef75f2c vulkan: Implement SOLVE_TRI (#17486)
* vulkan: Implement SOLVE_TRI

* load B matrix through shared memory

* use FLOAT_TYPE
2025-11-27 15:48:00 +01:00