mirror of
https://github.com/anomalyco/opencode.git
synced 2026-07-21 18:26:09 +00:00
fix(cli): hand update completion directly to the TUI (#36455)
This commit is contained in:
@@ -1,31 +1,34 @@
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/** @jsxImportSource @opentui/solid */
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// Update preflight: a split-footer status shown while a freshly launched CLI
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// replaces a version-mismatched background service before the TUI attaches.
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// The footer animates in the terminal's bottom rows, writes a one-line
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// receipt into scrollback, and fully destroys its renderer before the TUI
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// creates its own — the receipt survives above the TUI.
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// Split-footer status shown while a freshly launched CLI replaces a
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// version-mismatched background service before the TUI attaches.
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import { createCliRenderer, RGBA, TextAttributes, type CliRenderer } from "@opentui/core"
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import { createScrollbackWriter, render, useTerminalDimensions } from "@opentui/solid"
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import { render, useTerminalDimensions } from "@opentui/solid"
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import { InstallationVersion } from "@opencode-ai/core/installation/version"
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import { registerOpencodeSpinner } from "@opencode-ai/tui/component/register-spinner"
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import { SPINNER_FRAMES } from "@opencode-ai/tui/component/spinner"
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import { InstallationVersion } from "@opencode-ai/core/installation/version"
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import { createEffect, createMemo, createSignal, For, Index, onCleanup, onMount, Show, type JSX } from "solid-js"
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import { go } from "@opencode-ai/tui/logo"
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import {
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batch,
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createEffect,
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createMemo,
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createSignal,
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For,
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Index,
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on,
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onCleanup,
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onMount,
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Show,
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untrack,
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} from "solid-js"
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const stages = ["Keeping your session safe", "Starting the new background service", "Connecting to OpenCode"] as const
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// Real work is never delayed; each stage label lingers at least this long so
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// its dissolve sweep and rail movement read as deliberate motion.
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const stageFloor = 350
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const stageFloor = 480
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const transitionDuration = 420
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const completionHold = 650
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export type Handle = {
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// Idempotent; returns false when no interactive terminal is available and
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// the caller should fall back to plain stderr messaging.
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readonly begin: (from?: string) => boolean
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// Plays the final stage, writes the success receipt, and tears down the
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// renderer. No-op when begin() never ran.
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readonly finish: () => Promise<void>
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// Writes a failure receipt and tears down the renderer. No-op when begin()
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// never ran.
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readonly fail: (message: string) => Promise<void>
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}
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@@ -34,7 +37,10 @@ export const make = (): Handle => {
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return {
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begin: (from) => {
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if (!process.stdout.isTTY || !process.stdin.isTTY) return false
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session ??= open(from).catch(() => undefined)
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session ??= open(from).catch(() => {
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process.stderr.write("Restarting background server (version mismatch)...\n")
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return undefined
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})
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return true
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},
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finish: async () => {
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@@ -56,6 +62,10 @@ type Session = {
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async function open(from?: string): Promise<Session> {
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registerOpencodeSpinner()
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const [active, setActive] = createSignal(0)
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const [outcome, setOutcome] = createSignal<"running" | "success" | "failure">("running")
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const [failure, setFailure] = createSignal("")
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const [animating, setAnimating] = createSignal(true)
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let resolveOutcome: (() => void) | undefined
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const renderer = await createCliRenderer({
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stdin: process.stdin,
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useMouse: false,
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@@ -70,96 +80,124 @@ async function open(from?: string): Promise<Session> {
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consoleMode: "disabled",
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clearOnShutdown: false,
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})
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const renderTask = render(() => <UpdateFooter from={from} active={active} renderer={renderer} />, renderer)
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void renderTask.catch(() => {})
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renderer.requestRender()
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await render(
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() => (
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<UpdateFooter
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from={from}
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active={active}
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outcome={outcome}
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failure={failure}
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animating={animating}
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renderer={renderer}
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onOutcomeSettled={() => resolveOutcome?.()}
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/>
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),
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renderer,
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).catch((error) => {
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if (!renderer.isDestroyed) renderer.destroy()
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throw error
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})
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let shownAt = performance.now()
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const advance = async (stage: number) => {
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const remaining = stageFloor - (performance.now() - shownAt)
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if (remaining > 0) await sleep(remaining)
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if (remaining > 0) await Bun.sleep(remaining)
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if (outcome() !== "running") return
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setActive(stage)
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shownAt = performance.now()
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}
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// The service replacement runs entirely inside Service.start without
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// intermediate callbacks, so the first transition is time-based. Finer
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// lifecycle hooks (draining, health polling) are a follow-up.
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// Service.start currently exposes only its start boundary, so this first
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// transition is time-based. Finer lifecycle callbacks remain follow-up work.
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const auto = advance(1)
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const close = async (content: () => JSX.Element) => {
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await auto
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renderer.writeToScrollback(createScrollbackWriter(content, { startOnNewLine: true, trailingNewline: true }))
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renderer.requestRender()
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await bounded(renderer.idle())
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renderer.externalOutputMode = "passthrough"
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renderer.screenMode = "main-screen"
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if (!renderer.isDestroyed) renderer.destroy()
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await bounded(renderTask)
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const transitionTo = async (next: "success" | "failure", hold: number) => {
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const settled = Promise.withResolvers<void>()
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resolveOutcome = settled.resolve
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setOutcome(next)
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const completed = await Promise.race([
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settled.promise.then(() => true),
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Bun.sleep(transitionDuration + 500).then(() => false),
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])
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resolveOutcome = undefined
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setAnimating(false)
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if (completed) await Bun.sleep(hold)
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}
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const close = async () => {
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setAnimating(false)
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if (renderer.isDestroyed) return
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renderer.pause()
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await Promise.race([renderer.idle(), Bun.sleep(500)])
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renderer.destroy()
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}
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let settled: Promise<void> | undefined
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const settle = (task: () => Promise<void>) => (settled ??= task())
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return {
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finish: async () => {
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await auto
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await advance(2)
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await sleep(stageFloor)
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await close(() => (
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<box width="100%" flexDirection="row" gap={1}>
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<text fg={colors.success}>✓</text>
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<text fg={colors.muted} attributes={TextAttributes.BOLD}>
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OpenCode
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</text>
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<text fg={colors.muted}>updated to</text>
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<text fg={colors.accent}>{InstallationVersion}</text>
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</box>
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))
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},
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fail: async (message) => {
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await close(() => (
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<box width="100%" flexDirection="row" gap={1}>
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<text fg={colors.error}>!</text>
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<text fg={colors.text}>{message}</text>
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</box>
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))
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},
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finish: () =>
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settle(async () => {
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await auto
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await advance(2)
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await Bun.sleep(stageFloor)
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await transitionTo("success", completionHold)
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await close()
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}),
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fail: (message) =>
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settle(async () => {
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setFailure(message)
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await transitionTo("failure", 250)
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await close()
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}),
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}
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}
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const sleep = (ms: number) => new Promise<void>((resolve) => setTimeout(resolve, ms))
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const bounded = (task: Promise<unknown>) =>
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Promise.race([task, sleep(1_000)]).catch(() => {})
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const colors = {
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accent: RGBA.fromHex("#a6b8ff"),
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accentBright: RGBA.fromHex("#eef1ff"),
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accentDim: RGBA.fromHex("#596998"),
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error: RGBA.fromHex("#ff8192"),
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muted: RGBA.fromIndex(8),
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muted: RGBA.fromHex("#808080"),
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success: RGBA.fromHex("#8bd5a5"),
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text: RGBA.defaultForeground(),
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text: RGBA.fromHex("#eeeeee"),
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}
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// The "O" from the OpenCode logo: exactly footer height. "_" is the
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// shadow-filled interior, matching the wordmark's rendering trick.
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const monogram = ["█▀▀█", "█__█", "▀▀▀▀"]
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const monogramInk = RGBA.fromHex("#808080")
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const monogramShadow = RGBA.fromValues(monogramInk.r * 0.25, monogramInk.g * 0.25, monogramInk.b * 0.25)
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const monogram = go.right.slice(1)
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const sweepBlend = 8
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const textBright = RGBA.fromHex("#eeeeee")
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const textDim = RGBA.fromHex("#4c4c4c")
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// Brightness ramps are precomputed so per-frame cell updates reuse stable
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// RGBA instances instead of allocating one per cell per tick.
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const rampSteps = 32
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const ramp = (from: RGBA, to: RGBA) =>
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Array.from({ length: rampSteps + 1 }, (_, step) => {
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const t = step / rampSteps
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return RGBA.fromValues(from.r + (to.r - from.r) * t, from.g + (to.g - from.g) * t, from.b + (to.b - from.b) * t)
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const amount = step / rampSteps
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return RGBA.fromValues(
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from.r + (to.r - from.r) * amount,
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from.g + (to.g - from.g) * amount,
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from.b + (to.b - from.b) * amount,
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)
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})
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const railRamp = ramp(colors.accentDim, colors.accentBright)
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const textRamp = ramp(textDim, textBright)
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const monogramRamp = ramp(colors.muted, colors.accent)
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const rampCache = new Map<RGBA, ReadonlyArray<RGBA>>()
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const rampFor = (color: RGBA) => {
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const cached = rampCache.get(color)
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if (cached) return cached
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const result = ramp(textDim, color)
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rampCache.set(color, result)
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return result
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}
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const shade = (palette: ReadonlyArray<RGBA>, brightness: number) =>
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palette[Math.round(Math.max(0, Math.min(1, brightness)) * rampSteps)]
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function Monogram() {
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type Cell = { readonly char: string; readonly color: RGBA; readonly bold?: boolean }
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const styled = (text: string, color: RGBA, bold?: boolean): Cell[] =>
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Array.from(text).map((char) => ({ char, color, bold }))
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const phrase = (...segments: ReadonlyArray<readonly [string, RGBA, boolean?]>): Cell[] =>
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segments.flatMap((segment, index) => [
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...(index > 0 ? styled(" ", colors.muted) : []),
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...styled(segment[0], segment[1], segment[2]),
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])
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function Monogram(props: { ink: () => RGBA }) {
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const shadow = createMemo(() => {
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const ink = props.ink()
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return RGBA.fromValues(ink.r * 0.25, ink.g * 0.25, ink.b * 0.25)
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})
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return (
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<box flexDirection="column">
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<For each={monogram}>
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@@ -168,11 +206,11 @@ function Monogram() {
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<For each={Array.from(line)}>
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{(char) =>
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char === "_" ? (
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<text bg={monogramShadow} selectable={false}>
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<text bg={shadow()} selectable={false}>
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{" "}
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</text>
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) : (
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<text fg={monogramInk} selectable={false}>
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<text fg={props.ink()} selectable={false}>
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{char}
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</text>
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)
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@@ -185,45 +223,140 @@ function Monogram() {
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)
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}
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function UpdateFooter(props: { from?: string; active: () => number; renderer: CliRenderer }) {
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type CellTransition = { from: Cell[]; to: Cell[]; done?: () => void }
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function createTransition(render: (transition: CellTransition, progress: number) => Cell[]) {
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const [state, setState] = createSignal<{ from: Cell[]; to: Cell[]; done?: () => void } | undefined>()
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const [progress, setProgress] = createSignal(0)
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let elapsed = 0
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const cells = createMemo(() => {
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const transition = state()
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if (!transition) return undefined
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return render(transition, progress())
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})
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return {
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start(from: Cell[], to: Cell[], done?: () => void) {
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elapsed = 0
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setProgress(0)
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setState({ from, to, done })
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},
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tick(deltaTime: number) {
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const transition = state()
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if (!transition) return
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elapsed = Math.min(transitionDuration, elapsed + deltaTime)
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setProgress(elapsed / transitionDuration)
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if (elapsed < transitionDuration) return
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setState(undefined)
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transition.done?.()
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},
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cells,
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progress,
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}
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}
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const createSweep = () =>
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createTransition((transition, progress) => {
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const length = Math.max(transition.from.length, transition.to.length)
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const front = smoothstep(progress) * (length + 2 * sweepBlend) - sweepBlend
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return Array.from({ length }, (_, index) => {
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const passed = Math.max(0, Math.min(1, (front - index) / sweepBlend))
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const brightness = smoothstep(Math.abs(passed * 2 - 1))
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const cell = (passed >= 0.5 ? transition.to[index] : transition.from[index]) ?? {
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char: " ",
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color: colors.text,
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}
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return { ...cell, color: shade(rampFor(cell.color), brightness) }
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})
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})
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const createFade = () =>
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createTransition((transition, progress) => {
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const entering = progress >= 0.5
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const brightness = smoothstep(entering ? progress * 2 - 1 : 1 - progress * 2)
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return (entering ? transition.to : transition.from).map((cell) => ({
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...cell,
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color: shade(rampFor(cell.color), brightness),
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}))
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})
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const smoothstep = (value: number) => value * value * (3 - 2 * value)
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const frameDone = Promise.resolve()
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function UpdateFooter(props: {
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from?: string
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active: () => number
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outcome: () => "running" | "success" | "failure"
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failure: () => string
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animating: () => boolean
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renderer: CliRenderer
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onOutcomeSettled: () => void
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}) {
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const term = useTerminalDimensions()
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const [position, setPosition] = createSignal(0)
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const [pulse, setPulse] = createSignal(0)
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const [sweep, setSweep] = createSignal<{ from: string } | undefined>(undefined)
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const [sweepProgress, setSweepProgress] = createSignal(0)
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let sweepValue = 0
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let sweepVelocity = 0
|
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const headerFade = createFade()
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const statusSweep = createSweep()
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const runningHeader = () =>
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phrase(
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["OpenCode", colors.muted, true],
|
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["is updating", colors.muted],
|
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...(props.from
|
||||
? ([
|
||||
["from", colors.muted],
|
||||
[props.from, colors.accentDim],
|
||||
] as const)
|
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: []),
|
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["to", colors.muted],
|
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[InstallationVersion, colors.accent],
|
||||
)
|
||||
const completedHeader = phrase(
|
||||
["OpenCode", colors.muted, true],
|
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["updated to", colors.muted],
|
||||
[InstallationVersion, colors.accent],
|
||||
)
|
||||
const pausedHeader = phrase(["OpenCode", colors.muted, true], ["update paused", colors.muted])
|
||||
const outcomeStatus = () =>
|
||||
props.outcome() === "success"
|
||||
? [...styled("✓", colors.success), ...styled(" Ready", colors.text)]
|
||||
: [...styled("!", colors.error), ...styled(" " + props.failure(), colors.text)]
|
||||
let previousStage: string = stages[0]
|
||||
createEffect(() => {
|
||||
const next = stages[props.active()]
|
||||
if (next === previousStage) return
|
||||
sweepValue = 0
|
||||
sweepVelocity = 0
|
||||
setSweepProgress(0)
|
||||
setSweep({ from: previousStage })
|
||||
previousStage = next
|
||||
})
|
||||
// Stationary dissolve: a front sweeps left to right; ahead of it the old
|
||||
// phrase stays bright, behind it the new phrase is bright, and characters
|
||||
// dip to dim as the front passes over them.
|
||||
const stageCells = createMemo(() => {
|
||||
const state = sweep()
|
||||
if (!state) return undefined
|
||||
const target = stages[props.active()]
|
||||
const progress = sweepProgress()
|
||||
const length = Math.max(target.length, state.from.length)
|
||||
const front = progress * (length + 2 * sweepBlend) - sweepBlend
|
||||
return Array.from({ length }, (_, index) => {
|
||||
const passed = Math.max(0, Math.min(1, (front - index) / sweepBlend))
|
||||
const brightness = Math.abs(passed * 2 - 1)
|
||||
return {
|
||||
char: (passed >= 0.5 ? target[index] : state.from[index]) ?? " ",
|
||||
color: shade(textRamp, brightness),
|
||||
}
|
||||
})
|
||||
})
|
||||
createEffect(
|
||||
on(props.active, (index) => {
|
||||
if (props.outcome() !== "running") return
|
||||
const next = stages[index]
|
||||
if (next === previousStage) return
|
||||
statusSweep.start(styled(previousStage, colors.text), styled(next, colors.text))
|
||||
previousStage = next
|
||||
}),
|
||||
)
|
||||
createEffect(
|
||||
on(
|
||||
props.outcome,
|
||||
(outcome) => {
|
||||
if (outcome === "running") return
|
||||
const visibleStatus = untrack(statusSweep.cells) ?? styled(previousStage, colors.text)
|
||||
headerFade.start(runningHeader(), outcome === "success" ? completedHeader : pausedHeader)
|
||||
statusSweep.start([...styled(" ", colors.text), ...visibleStatus], outcomeStatus(), props.onOutcomeSettled)
|
||||
},
|
||||
{ defer: true },
|
||||
),
|
||||
)
|
||||
const header = createMemo(
|
||||
() =>
|
||||
headerFade.cells() ??
|
||||
(props.outcome() === "success"
|
||||
? completedHeader
|
||||
: props.outcome() === "failure"
|
||||
? pausedHeader
|
||||
: runningHeader()),
|
||||
)
|
||||
const monogramInk = createMemo(() =>
|
||||
props.outcome() === "success" ? shade(monogramRamp, smoothstep(headerFade.progress())) : colors.muted,
|
||||
)
|
||||
const rail = createMemo(() => {
|
||||
const width = Math.max(8, Math.min(30, term().width - 39))
|
||||
const width = Math.max(0, Math.min(30, term().width - 39))
|
||||
if (width === 0) return []
|
||||
if (props.outcome() === "success") return Array.from({ length: width }, () => ({ char: "━", color: colors.accent }))
|
||||
const filled = Math.round(position() * width)
|
||||
const glowRadius = 6
|
||||
const span = Math.max(1, filled + glowRadius * 2)
|
||||
@@ -239,70 +372,45 @@ function UpdateFooter(props: { from?: string; active: () => number; renderer: Cl
|
||||
let value = 0
|
||||
let velocity = 0
|
||||
let phase = 0
|
||||
// Springs integrate inside the renderer's own frame loop, so simulation
|
||||
// steps and painted frames share one clock and one delta.
|
||||
const frame = async (deltaTime: number) => {
|
||||
const frame = (deltaTime: number) => {
|
||||
if (!props.animating()) return frameDone
|
||||
const elapsed = Math.min(0.032, deltaTime / 1_000)
|
||||
const stiffness = 110
|
||||
const damping = 2 * Math.sqrt(stiffness)
|
||||
const target = (props.active() + 1) / stages.length
|
||||
const target = props.outcome() === "success" ? 1 : (props.active() + 1) / stages.length
|
||||
velocity += (stiffness * (target - value) - damping * velocity) * elapsed
|
||||
value += velocity * elapsed
|
||||
setPosition(Math.max(0, Math.min(1, value)))
|
||||
phase = (phase + deltaTime / 900) % 1
|
||||
setPulse(phase)
|
||||
if (sweep()) {
|
||||
const sweepStiffness = 200
|
||||
const sweepDamping = 2 * Math.sqrt(sweepStiffness)
|
||||
sweepVelocity += (sweepStiffness * (1 - sweepValue) - sweepDamping * sweepVelocity) * elapsed
|
||||
sweepValue += sweepVelocity * elapsed
|
||||
if (sweepValue >= 0.995) setSweep(undefined)
|
||||
else setSweepProgress(sweepValue)
|
||||
}
|
||||
batch(() => {
|
||||
setPosition(Math.max(0, Math.min(1, value)))
|
||||
setPulse(phase)
|
||||
})
|
||||
headerFade.tick(deltaTime)
|
||||
statusSweep.tick(deltaTime)
|
||||
return frameDone
|
||||
}
|
||||
props.renderer.setFrameCallback(frame)
|
||||
onCleanup(() => props.renderer.removeFrameCallback(frame))
|
||||
})
|
||||
|
||||
return (
|
||||
<box width="100%" height={4} flexDirection="row" gap={1}>
|
||||
<Monogram />
|
||||
<box flexDirection="column" flexGrow={1}>
|
||||
<box flexDirection="row" gap={1}>
|
||||
<text fg={colors.muted} attributes={TextAttributes.BOLD}>
|
||||
OpenCode
|
||||
</text>
|
||||
<text fg={colors.muted}>is updating</text>
|
||||
<Show when={props.from}>
|
||||
<text fg={colors.muted}>from</text>
|
||||
<text fg={colors.accentDim}>{props.from}</text>
|
||||
</Show>
|
||||
<text fg={colors.muted}>to</text>
|
||||
<text fg={colors.accent}>{InstallationVersion}</text>
|
||||
</box>
|
||||
<box flexDirection="row" gap={1}>
|
||||
<spinner frames={SPINNER_FRAMES} interval={80} color={colors.accent} />
|
||||
<Show
|
||||
when={stageCells()}
|
||||
fallback={
|
||||
<text fg={colors.text} truncate>
|
||||
{stages[props.active()]}
|
||||
</text>
|
||||
}
|
||||
>
|
||||
{(cells) => (
|
||||
<box flexDirection="row">
|
||||
<Index each={cells()}>{(cell) => <text fg={cell().color}>{cell().char}</text>}</Index>
|
||||
</box>
|
||||
)}
|
||||
</Show>
|
||||
</box>
|
||||
<box flexDirection="row" gap={1}>
|
||||
<box flexDirection="row">
|
||||
<Index each={rail()}>{(segment) => <text fg={segment().color}>{segment().char}</text>}</Index>
|
||||
<box width="100%" height={4} flexDirection="row" gap={1} live={props.animating()}>
|
||||
<Monogram ink={monogramInk} />
|
||||
<box flexDirection="column" flexGrow={1} overflow="hidden">
|
||||
<CellLine cells={header()} />
|
||||
<Show
|
||||
when={props.outcome() === "running"}
|
||||
fallback={<CellLine cells={statusSweep.cells() ?? outcomeStatus()} />}
|
||||
>
|
||||
<box flexDirection="row" gap={1}>
|
||||
<spinner frames={SPINNER_FRAMES} interval={80} color={colors.accent} />
|
||||
<CellLine cells={statusSweep.cells() ?? styled(stages[props.active()], colors.text)} />
|
||||
</box>
|
||||
</Show>
|
||||
<box flexDirection="row" gap={1}>
|
||||
<CellLine cells={rail()} />
|
||||
<text fg={colors.muted}>
|
||||
{props.active() + 1}/{stages.length}
|
||||
{props.outcome() === "success" ? stages.length : props.active() + 1}/{stages.length}
|
||||
</text>
|
||||
</box>
|
||||
</box>
|
||||
@@ -310,4 +418,23 @@ function UpdateFooter(props: { from?: string; active: () => number; renderer: Cl
|
||||
)
|
||||
}
|
||||
|
||||
function CellLine(props: { cells: ReadonlyArray<Cell> }) {
|
||||
return (
|
||||
<text truncate>
|
||||
<Index each={props.cells}>
|
||||
{(cell) => (
|
||||
<span
|
||||
style={{
|
||||
fg: cell().color,
|
||||
attributes: cell().bold ? TextAttributes.BOLD : TextAttributes.NONE,
|
||||
}}
|
||||
>
|
||||
{cell().char}
|
||||
</span>
|
||||
)}
|
||||
</Index>
|
||||
</text>
|
||||
)
|
||||
}
|
||||
|
||||
export * as UpdatePreflight from "./update-preflight"
|
||||
|
||||
Reference in New Issue
Block a user