* feat: migrate firmware to xiaozhi-fonts 2.0.0 * fix: restart scrolling subtitles on text change * docs: add AGENTS.md for project overview, architecture, rules, and commands - Introduced AGENTS.md to document the XiaoZhi voice-assistant firmware architecture, required rules for development, board configuration process, and validation steps. - Included detailed sections on project structure, commands for building and testing, and authoritative documentation references. * feat: finalize glyph push protocol * fix: remove stale emoji font include * build: use xiaozhi-fonts 2.0.0 * fix: decouple custom fonts from glyph push * refactor: improve wake word invocation handling - Introduced BeginWakeWordInvoke method to streamline the wake word processing flow. - Updated HandleWakeWordDetectedEvent to utilize the new method, ensuring proper state transitions and scheduling. - Enhanced error handling to prevent the device from getting stuck in the connecting state. - Refactored audio channel management to improve responsiveness during wake word detection. --------- Co-authored-by: Xiaoxia <terrence.huang@tenclass.com>
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AGENTS.md
Project
XiaoZhi is an ESP-IDF C/C++ voice-assistant firmware supporting many chips, boards, displays, audio devices, and network transports. A build selects exactly one board implementation.
Use ESP-IDF v6.0.2 when possible. IDF 5.5.x is retained only for documented legacy boards.
Architecture
main/application.*: main event loop, protocol lifecycle, and high-level behavior.main/device_state_machine.*: legal runtime state transitions.main/boards/common/: board interfaces and reusable hardware/network helpers.main/boards/**/: board-specific pins, initialization, and build variants.main/audio/: codecs, audio tasks, engines, wake words, and queues.main/protocols/: transport-neutral API plus WebSocket and MQTT/UDP.main/display/andmain/led/: reusable UI implementations.main/mcp_server.*: common device-side MCP tools and dispatch.main/Kconfig.projbuild: board and feature configuration.main/CMakeLists.txt: source, board, locale, font, and asset selection.scripts/release.py: canonical board/variant build entry point.
Read the closest existing implementation before adding a new one. Prefer the narrowest owning layer; do not put board-specific behavior into core modules.
Required Rules
- Preserve unrelated worktree changes and keep patches focused.
- A build must export exactly one board factory through
DECLARE_BOARD(...). - Never alter an existing board's pins to support different hardware. Add a uniquely named board or release variant; board identity affects OTA compatibility.
- Core code depends on
Boardinterfaces, never a concrete board class or boardconfig.h. - Treat camera, backlight, display, LED, battery, and similar capabilities as optional.
- Change runtime state through
Application::SetDeviceState()and the state machine. - Callbacks may run outside the main task. Schedule application mutations with
Application::Schedule()or event bits. - Do not block the main event loop or audio tasks. Avoid unbounded queues and repeated large allocations in audio paths.
- Keep shared message semantics in
Protocol; verify both transports when changing its contract. - Validate network input and preserve
cJSONownership. NVS keys are persistent API and require migration when changed. - Guard target-specific features with Kconfig/component rules. Do not assume every target has PSRAM or S3/P4 resources.
- Do not manually edit generated/vendor output:
build/,releases/,managed_components/,components/,sdkconfig*,main/assets/lang_config.h, or generated mmap headers. - Format only touched C/C++ files with the repository
.clang-format; avoid unrelated mass formatting.
Boards and Configuration
Board selection is a coupled chain:
config.json -> scripts/release.py -> main/Kconfig.projbuild -> main/CMakeLists.txt -> board source and config.h.
When adding a board or variant, update every relevant link in that chain. Include a unique board identity, correct chip target, flash/partition settings, exactly one DECLARE_BOARD, and board documentation. Follow docs/custom-board.md.
Commands
Source the intended ESP-IDF environment first:
source /path/to/esp-idf/export.sh
idf.py --version
# Discover exact board and variant names
python3 scripts/release.py --list-boards
# Canonical variant build
python3 scripts/release.py <board-directory> --name <variant-name>
# Host-side release tests
python3 -m unittest discover -s scripts/tests -v
# Format/check touched files
clang-format -i <files>
clang-format --dry-run -Werror <files>
The release script changes local sdkconfig and build state. Do not assume the build directory still represents a previous target.
Validation
- Board-only change: build affected variants and smoke-test changed hardware.
- Core, common-board, audio, protocol, display, dependency, Kconfig, or CMake change: run host tests and build representative affected chip/network paths.
- Protocol changes: verify WebSocket and MQTT/UDP when shared behavior changes.
- Audio changes: verify capture, playback, wake/VAD, interruption, reconnect, and applicable AEC modes.
- UI/assets changes: verify applicable no-display/OLED/LVGL paths and partition size.
- Always report what was tested and what still needs physical hardware. A successful build is not hardware validation.
Authoritative Documentation
- Overview and SDK policy:
README.md - SDK compatibility:
docs/esp-idf-6-migration.md - Board guide:
docs/custom-board.md - Audio design:
main/audio/README.md - Code style:
docs/code_style.md - Protocols:
docs/websocket.md,docs/mqtt-udp.md,docs/mcp-protocol.md - CI matrix:
.github/workflows/build.yml
Keep detailed or fast-changing information in those files, not here. Add a nested AGENTS.md only when a subsystem needs specialized instructions.